As of 2023/10/05 21:00, ContactGlove rev.1 has been discontinued.
Please check the successor model ContactGlove rev.2.
- ContactGlove (both hands)
- USB dongle for communication
- joystick module
- button module
- Universal mounting adapter (for vive tracker + for tundra tracker)
- Carrying case
- Charging USB cable x2
- Diving Station (Download)
Please refer to this sheet for selection. Please note that returns cannot be made due to size differences. (You can change the size later by purchasing a replacement glove of a different size separately.)
|Continuous operation time||Approximately 12 hours (built-in battery)|
|charging time||Approximately 3 hours (when power is OFF)|
|Charging method||USB Type-C terminal|
|hand tracking||Obtaining independent bending of each finger and each joint (Additional seensor module must be installed to obtain the spread of the fingers.)|
Haptic reactor x1 mounted on the main body
(In order to use haptic feedback to fingers, you need to install SMA or Vibration Haptics module.)
|Wireless communication||Unique communication using 2.4GHz band|
|controller input||Trigger, grip, joystick, touchpad (emulation), A, B, system|
|Compatible VR headsets||Various headsets compatible with SteamVR *Operation is not guaranteed with all headsets.|
VRChat, Neos VR, and other SteamVR applications (in order to use hand tracking, the content must support Skeletal Input. As of April 2023, VRChat does not support Skeletal Input, but our Hand tracking can be enabled using proprietary software developed by
*Operation is not guaranteed with all SteamVR applications.
|tracking||Separate installation of various trackers compatible with the LightHouse tracking system is required.|
Click here for detailed product specifications.
The warranty is valid for one year after the product is shipped.
We will repair or replace any defects caused by our design or manufacturing, or any other defects that are thought to have occurred due to our negligence, free of charge. As specified in the warranty terms, we may charge repair costs for defects or damage that are considered to be caused by the user's negligence.
*Images are from the time of development. The appearance of the product may differ from the actual product shipped.